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		<title>Tencent loses over $43 billion in market value after China proposes new online gaming rules</title>
		<link>https://xnftcrypto.com/tencent-loses-over-43-billion-in-market-value-after-china-proposes-new-online-gaming-rules/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tencent-loses-over-43-billion-in-market-value-after-china-proposes-new-online-gaming-rules</link>
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		<pubDate>Fri, 22 Dec 2023 10:48:20 +0000</pubDate>
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<p>[ad_1] China&#8217;s first offline esports experience hall Tencent V-Station, Shanghai, China, October 31, 2020. Costfoto &#124; Future Publishing &#124; Getty Images Tencent lost about $43.5 billion in market value on Friday after China surprised financial markets with a fresh set of rules aimed at curbing excessive gaming and spending. The draft guidelines from China&#8217;s National [&#8230;]</p>
<p>The post <a href="https://xnftcrypto.com/tencent-loses-over-43-billion-in-market-value-after-china-proposes-new-online-gaming-rules/">Tencent loses over $43 billion in market value after China proposes new online gaming rules</a> appeared first on <a href="https://xnftcrypto.com">Exchange NFT &amp; CRYPTO</a>.</p>
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										<content:encoded><![CDATA[<div style="margin-bottom:20px;"><img width="1920" height="1080" src="https://xnftcrypto.com/wp-content/uploads/2023/12/Tencent-loses-over-43-billion-in-market-value-after-China.jpeg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" srcset="https://xnftcrypto.com/wp-content/uploads/2023/12/Tencent-loses-over-43-billion-in-market-value-after-China.jpeg 1920w, https://xnftcrypto.com/wp-content/uploads/2023/12/Tencent-loses-over-43-billion-in-market-value-after-China-300x169.jpeg 300w, https://xnftcrypto.com/wp-content/uploads/2023/12/Tencent-loses-over-43-billion-in-market-value-after-China-1024x576.jpeg 1024w, https://xnftcrypto.com/wp-content/uploads/2023/12/Tencent-loses-over-43-billion-in-market-value-after-China-768x432.jpeg 768w, https://xnftcrypto.com/wp-content/uploads/2023/12/Tencent-loses-over-43-billion-in-market-value-after-China-1536x864.jpeg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></div><p> [ad_1]<br />
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<p>China&#8217;s first offline esports experience hall Tencent V-Station, Shanghai, China, October 31, 2020.</p>
<p>Costfoto | Future Publishing | Getty Images</p>
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<p>Tencent lost about $43.5 billion in market value on Friday after China surprised financial markets with a fresh set of rules aimed at curbing excessive gaming and spending.</p>
<p>The draft guidelines from China&#8217;s National Press and Publication Administration sank the Hong Kong-listed shares of Tencent, NetEase and Bilibili — among the largest online gaming-related counters in the world&#8217;s biggest online gaming market.</p>
<p>&#8220;The most recent regulatory move on the online gaming industry is the last thing the market was hoping to hear out of Beijing,&#8221; Brian Tycangco, an analyst at Stansberry Research told CNBC.  </p>
<p>&#8220;While well intended, the move casts doubt on the viability of existing business models that mostly are built around incentive or rewards to attract users and boost loyalty,&#8221; he added.</p>
<p>Shenzhen-based <span class="QuoteInBody-quoteNameContainer" data-test="QuoteInBody" id="RegularArticle-QuoteInBody-2">Tencent<span class="QuoteInBody-inlineButton"><span class="AddToWatchlistButton-watchlistContainer" id="-WatchlistDropdown" data-analytics-id="-WatchlistDropdown"><span class="AddToWatchlistButton-addWatchListFromTag"/></span></span></span>, which owns WeChat and generated over a fifth of its third-quarter revenue from domestic online gaming, saw its shares tumble about 12.4% to close at HK$274, its lowest closing level since end-November 2022.</p>
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<p>Tencent Holdings</p>
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<p><span class="QuoteInBody-quoteNameContainer" data-test="QuoteInBody" id="RegularArticle-QuoteInBody-4">NetEase<span class="QuoteInBody-inlineButton"><span class="AddToWatchlistButton-watchlistContainer" id="-WatchlistDropdown" data-analytics-id="-WatchlistDropdown"><span class="AddToWatchlistButton-addWatchListFromTag"/></span></span></span>, 80% of whose third-quarter revenue came from domestic online gaming, plunged 24.6% to close at HK$122. Friday&#8217;s losses wiped out about 115.1 billion Hong Kong dollars ($14.7 billion) off NetEase&#8217;s market capitalization.</p>
<p><span class="QuoteInBody-quoteNameContainer" data-test="QuoteInBody" id="RegularArticle-QuoteInBody-6">Bilibili<span class="QuoteInBody-inlineButton"><span class="AddToWatchlistButton-watchlistContainer" id="-WatchlistDropdown" data-analytics-id="-WatchlistDropdown"><span class="AddToWatchlistButton-addWatchListFromTag"/></span></span></span>, a social media site that derived 17.1% of its total third-quarter net revenue from Chinese domestic gaming, saw its shares slide 9.7% to close at HK$80.30, its lowest since November 2022 — shaving about 2.4 billion Hong Kong dollars ($307 million) off its market capitalization.</p>
<p>The Hang Seng Index closed down 1.7% on Friday ahead of a four-day holiday weekend, while the China Enterprises Index of the largest offshore mainland blue-chip names listed in Hong Kong ended down 2.3%.</p>
<p>&#8220;I&#8217;m confident we&#8217;ll get more clarity on these new rules in the coming days and weeks. But investors don&#8217;t want to wait around for the dust to settle. Better coordination between industry and regulators will benefit everyone in the future,&#8221; Tycangco said.</p>
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<h2 class="ArticleBody-subtitle">New guidelines, fresh setback</h2>
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<p>New draft guidelines released by China&#8217;s top gaming regulator require owners of online games to abstain from providing or condoning high-value or expensive transactions in virtual entities whether by auction or speculative activity, among other things.</p>
<p>Daily login rewards will also be banned, while recharging limits must be imposed with pop-up warnings issued to users who display &#8220;irrational consumption behavior,&#8221; the National Press and Publication Administration said.</p>
<p>&#8220;These new measures do not fundamentally alter the online gaming business model and operations,&#8221; Vigo Zhang, vice-president of Tencent Games, told CNBC. &#8220;They clarify the authorities&#8217; support for the online gaming industry, providing instructive guidance encouraging the innovation of high quality games.&#8221;</p>
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<p>These latest draft rules come at a time, given the broader China technology industry was just emerging from a broader crackdown that started in late 2020.</p>
<p>Just over a year ago, Tencent secured rights to five of the 45 foreign game licenses approved by the National Press and Publication Administration in the first batch of approvals since Beijing&#8217;s crackdown on the video-games sector that started in August 2021.</p>
<p>At the country&#8217;s annual legislative meetings in 2021, China President Xi Jinping blamed addiction to online gaming for rising myopia and the adverse psychological well-being of the country&#8217;s young.</p>
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<p>Later that year, the National Press and Publication Administration proposed that children under 18 be should not allowed to play online games for more than three hours a week, limiting them to legal game time only between 8 p.m. and 9 p.m. on Fridays, weekends and public holidays starting in early September.</p>
<p>In August, the Cyberspace Administration of China proposed rules to limit the smartphone screen time of people under the age of 18 to a maximum of two hours per day.</p>
<p>— CNBC&#8217;s Lim Hui Jie and Arjun Kharpal contributed to this story.</p>
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<p>(Correction: An earlier version of this story misstated the milestone after the slide in Tencent&#8217;s share price.)</p>
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<p>The post <a href="https://xnftcrypto.com/tencent-loses-over-43-billion-in-market-value-after-china-proposes-new-online-gaming-rules/">Tencent loses over $43 billion in market value after China proposes new online gaming rules</a> appeared first on <a href="https://xnftcrypto.com">Exchange NFT &amp; CRYPTO</a>.</p>
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